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<description>Why do smart people do dumb things? Follow the payoff. Alex and Jordan decode the hidden rewards behind work, money, status, and your own habits in a 32-chapter audio series that turns the world into a game you can finally read. Produced by The Joy Digi.</description>
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<itunes:summary>Why do smart people do dumb things? Follow the payoff. Alex and Jordan decode the hidden rewards behind work, money, status, and your own habits in a 32-chapter audio series that turns the world into a game you can finally read. Produced by The Joy Digi.</itunes:summary>
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<title>Incentives, Decoded — Chapter 1: The Iron Law</title>
<description>The FedEx night crew kept stretching the work until one or two in the morning, because the clock was paying them. Alex and Jordan hand you the iron law: people follow payoffs, not speeches. Try it today: pick one frustrating behavior and ask what it gets rewarded.</description>
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<title>Incentives, Decoded — Chapter 2: The World Is a Game</title>
<description>The coworker who got promoted for less work was playing a different game than you. Alex and Jordan break every game into players, rules, and payoffs. Your move: name the game your actions say you are in, then play it better, change it, or walk away.</description>
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<title>Incentives, Decoded — Chapter 3: Stated vs. Revealed</title>
<description>Her profile says she loves hiking, and she has never once gone. Alex and Jordan show why words are cheap and actions are the truth. Audit yourself with your bank statement and calendar, then bet on what people do, never on what they announce.</description>
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<title>Incentives, Decoded — Chapter 4: Follow the Money</title>
<description>If the app is free, somebody else is the customer, and you were not invited to the negotiation. Alex and Jordan teach the one question that cuts through confusion: who profits? Before any decision, ask it, then pay for advice directly so your advisor wins when you do.</description>
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<title>Incentives, Decoded — Chapter 5: Systems Get What They Reward</title>
<description>A call center rewarded short calls, and agents started hanging up on anyone with a hard problem. Alex and Jordan show how every system gets exactly what it rewards. Skip blaming the players: reward the outcome, not the metric, and ask what you are accidentally rewarding.</description>
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<title>Incentives, Decoded — Chapter 6: Self-Interest Isn&#x27;t Selfish</title>
<description>She asked for twenty percent more pay and got called selfish. Alex and Jordan argue self-interest is a constant, like gravity, so you build with it instead of fighting it. Stop moralizing, ask what people actually want, and make the right thing the rewarding thing.</description>
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<title>Incentives, Decoded — Chapter 7: Status: The Hidden Currency</title>
<description>Nobody buys the forty thousand dollar watch to tell time. They buy it so you know they can. Alex and Jordan decode status, the currency that never stops inflating. Before a big purchase, ask if you would pay if no one would ever know.</description>
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<title>Incentives, Decoded — Chapter 8: Fear and Greed</title>
<description>You knew the stock was overpriced and bought anyway, then sold at the bottom. Alex and Jordan show how greed and fear run bubbles, crashes, and careers. Name which one is driving before you decide, and write your rules while you are calm.</description>
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<title>Incentives, Decoded — Chapter 9: Belonging and Tribes</title>
<description>He drives a massive pickup in the city and has never hauled anything, because the truck is really a membership card. Alex and Jordan explain why belonging beats logic. Notice when you are defending a tribe, not an idea, and keep one foot outside.</description>
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<title>Incentives, Decoded — Chapter 10: The Law of Least Effort</title>
<description>Two countries, same people, same views on organ donation: twelve percent give in one, ninety nine in the other. The only difference is the default. Alex and Jordan show why design beats willpower. Make the right thing easy and the wrong thing hard.</description>
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<title>Incentives, Decoded — Chapter 11: Your Own Hidden Incentives</title>
<description>Your language app streak died on day six, and you are not lazy. Alex and Jordan introduce present-you and future-you, who want different things. Stop fighting your hidden incentives: set up your world so the good choice is the lazy one, and use commitment devices.</description>
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<title>Incentives, Decoded — Chapter 12: The Principal-Agent Problem</title>
<description>Your mechanic found three more problems, and you cannot tell a nine hundred dollar repair from a ninety dollar repair with a story. Alex and Jordan unpack the principal-agent problem. For every agent you hire, ask how they get paid, then verify.</description>
<pubDate>Sun, 04 Oct 2026 09:12:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 13: Goodhart&#x27;s Law</title>
<description>Wells Fargo rewarded new accounts, and employees opened millions of fake ones. Alex and Jordan explain Goodhart&#x27;s Law: when a measure becomes a target, people improve the number, not the thing. Use several metrics that pull against each other, and never confuse the scoreboard with the game.</description>
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<title>Incentives, Decoded — Chapter 14: The Cobra Effect</title>
<description>The story goes that Delhi paid a bounty for dead cobras, and people started breeding them. Alex and Jordan dig into the cobra effect, when an incentive creates the very problem it was meant to solve. Before launching one, ask how a clever, amoral person would exploit it.</description>
<pubDate>Sun, 04 Oct 2026 09:14:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 15: Tragedy of the Commons</title>
<description>Nobody cleans the office fridge because it is everybody&#x27;s job, which makes it nobody&#x27;s. Alex and Jordan show how shared things, from fish lakes to your own attention, get drained. Commons need structure: assign an owner, make the cost visible, and set rules with teeth.</description>
<pubDate>Sun, 04 Oct 2026 09:15:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 16: Signaling</title>
<description>A peacock&#x27;s huge useless tail is proof of health, and humans do the same thing with a Porsche. Alex and Jordan decode signaling: expensive proof of hidden traits. Ask whether you are buying the thing or the signal, then pick signals that are real and cheap to earn.</description>
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<title>Incentives, Decoded — Chapter 17: Zero-Sum vs. Positive-Sum</title>
<description>Poker night is zero-sum, a potluck is positive-sum, and most people play their whole lives like everything is poker. Alex and Jordan show why picking the game beats beating people. Spot fake zero-sum traps, propose the bigger pie, and walk away from true ones.</description>
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<title>Incentives, Decoded — Chapter 18: The Tournament</title>
<description>Ten startups chase one market, and nine become cautionary tales. Alex and Jordan break down the tournament: one prize, everyone pays the entry fee, and the organizer collects. Write down the real odds before you enter, play smaller tournaments you can win, or opt out.</description>
<pubDate>Sun, 04 Oct 2026 09:18:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 19: Who Writes the Rules Wins</title>
<description>The person who owns the board game always seems to win, and it is not a coincidence. Alex and Jordan show how rule-makers define winning before you sit down. Read the rules first, negotiate them, and when you can, write your own game.</description>
<pubDate>Sun, 04 Oct 2026 09:19:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 20: Reading the Room</title>
<description>Everyone nods at the idea, then nothing happens, because nobody wanted it to work. Alex and Jordan teach you to read a meeting as a game with chairs. Before the next one, list the players, name each payoff, and pitch the payoff instead of the idea.</description>
<pubDate>Sun, 04 Oct 2026 09:20:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 21: Negotiation: Find Their Payoff</title>
<description>You haggled the car down five hundred dollars and felt like a winner, but the salesman would have dropped a thousand. Alex and Jordan show that negotiation is about the payoff under the position. Ask why up to three times, trade what costs you little, and make them the hero.</description>
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<title>Incentives, Decoded — Chapter 22: Designing Incentives</title>
<description>A restaurant timed how long guests stayed, so servers rushed dessert and regulars stopped coming back. Alex and Jordan flip to designer mode. Reward outcomes, not activity, make the payoff immediate, and let people keep the upside, because you are already designing incentives either way.</description>
<pubDate>Sun, 04 Oct 2026 09:22:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 23: Skin in the Game</title>
<description>A food critic pans a restaurant and loses nothing, while the chef can lose everything. Alex and Jordan hand you the trust test: skin in the game. Ask what happens to any advisor if they are wrong, prefer doers over talkers, and put your own skin in.</description>
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<title>Incentives, Decoded — Chapter 24: Reputation Systems</title>
<description>You hop in a stranger&#x27;s car at night because an app shows four point nine. Alex and Jordan take apart reputation systems and why some work while others fill up with fake reviews. Real identity, real transactions, no easy reset. Read the three-star reviews and check who is rating.</description>
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<title>Incentives, Decoded — Chapter 25: Choosing Your Games</title>
<description>Two grads, same degree, same talent, same effort, and ten years later one is thriving and one is stuck. Alex and Jordan say hard work in the wrong game is just efficient losing. Once a year, audit your games, pick winnable ones, and quit the rest.</description>
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<title>Incentives, Decoded — Chapter 26: Defecting Wisely</title>
<description>One person leaves at five every day with excellent work, and slowly the whole office stops pretending to stay late. Alex and Jordan explain defecting wisely. Learn the real penalty, start with small reversible defections, and build the better alternative so people follow.</description>
<pubDate>Sun, 04 Oct 2026 09:26:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 27: Align, Don&#x27;t Fight</title>
<description>The exercise bike became a coat rack, but her hiking group got her fit. Alex and Jordan show why alignment beats willpower. Ask what makes the right thing the easy thing: cut friction for the good, add speed bumps for the bad.</description>
<pubDate>Sun, 04 Oct 2026 09:27:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 28: Win-Win Design</title>
<description>Two kids want one orange, so you cut it in half and both end up disappointed. One wanted the juice, the other the peel. Alex and Jordan show how win-win design makes enforcement unnecessary. Find their real payoff, link your win to theirs, and make cheating pointless.</description>
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<title>Incentives, Decoded — Chapter 29: Incentives for Yourself</title>
<description>A writer gave a friend five thousand dollars to donate to a cause he despised if he missed a single writing day, and he never missed one. Alex and Jordan show how to negotiate with future you. Use commitment devices, design your environment, and shrink the game.</description>
<pubDate>Sun, 04 Oct 2026 09:29:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 30: Teaching the Game</title>
<description>A frustrated manager opened the books, showed the team how bonuses worked, and within three months they were suggesting cost cuts. Alex and Jordan explain why teaching the game multiplies your leverage. Narrate the incentives out loud, show the payoff, and let people choose.</description>
<pubDate>Sun, 04 Oct 2026 09:30:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 31: The Meta-Game</title>
<description>Everyone else was competing to be the best taxi company, until someone asked what if there were no taxis at all. Alex and Jordan climb to the meta-game, where designers write the rules and collect the entry fees. Notice who built your games, then redesign the smallest one you can.</description>
<pubDate>Sun, 04 Oct 2026 09:31:00 -0700</pubDate>
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<title>Incentives, Decoded — Chapter 32: Play Beautiful Games</title>
<description>One person won every game he entered and ended up miserable, because none of those games were his. Alex and Jordan close the series by asking which games are worth playing. Audit yours with three questions, quit one ugly game this week, and choose a beautiful one.</description>
<pubDate>Sun, 04 Oct 2026 09:32:00 -0700</pubDate>
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